I propose a new metric that rewards good coding practice and simple, brief style : DLOC: Destroyed Lines of Code. You measure the bad lines of code that you remove from the system. If you can destroy lines of code, and the system is still working, then those lines of code were either bad, or just misleading bloat. You can also destroy lines of code by using packages that solve your problems - like destroying JDBC calls and replacing them with Hibernate mappings, or destroying your Factory Patterns and Service Locators and replacing them with Spring dependency injection.
DLOC in Action
To illustrate DLOC, I worked on a system where I was asked to add some features. This system had an admin web interface with a few database tables. So I looked at the admin interface system - about 3000 lines of code, plus JSPs and 10 database tables. First run, I added a table, then changed all the old JDBC calls to Hibernate (which went faster than I expected). I ended up deleting some JDBC code so there were some destroyed lines of code right there. Next, I started really asking users about the app only to find out that nobody really needed the admin web interface. In fact, they really didn't need to edit the data that often at all. They would be perfectly happy with deploying changes at each release instead of making admins use a web interface. So I proposed removing the database tables and going to an XML config file with a similar schema, then removing the web interface altogether. The users could edit the XML and deploy it with each release when changes were needed. In the end, I destroyed all the tables, all the JSPs and much of the Java code, saving only the POJOs. I added some XML parsing, and in the end the whole system was only about 300 SLOC.
If you analyze my performance by SLOC, I scored a terrible score - negative 2700. But by DLOC, I destroyed 2700 lines of code, and the users still got what they wanted. Hidden benefit: new data and features were simple to add to the tiny and simple system.
The rules: DLOC Methodology
Any metric needs rules so that performance can be measured fairly, so DLOC needs some rules:
- count the lines of code that were destroyed (removed) from the system, bigger numbers are better (in contrast to golf scores where lower numbers are better)
- destroyed comments also count - comments can lie, and removing bad comments is value added to your system
- lines of code you added while changing the system do not count for you nor against you, after all, we don't know if those new lines are any good. We already know that we dislike SLOC, so we'll avoid looking at added lines and only count destroyed lines
Obviously this DLOC system can be cheated just as easily as SLOC or function points: I could write a few thousand lines, only to purposely destroy them later. Also, you would expect a low DLOC for a brand new system where you've got to start from scratch (it seems I rarely have this luxury). DLOC is truly interesting on a system that is aging and even more interesting if the system was not constructed quite so perfectly.
Proper DLOC Usage
Truly caring for a software system has caused me to apply different techniques to make the software better. I try to use Agile Development, Test Driven, and even Broken Windows Theory when I am working on a system. DLOC is more of an observation than a methodology, but I think it's rewarding and fun to measure DLOC while improving a system. So here are some ways you can make your software system better, and increase your DLOC score too:
- Introduce new technologies into your system: Hibernate, Spring, even converting from Java 1.4 to Java 5 can reduce complexity and destroy lines of code (e.g. annotations, typed collections)
- Ask your customers what they like/dislike about the system, you may find that certain parts of the system can be removed or refactored
- When you see code that could be improved / destroyed, change them immediately, don't procrastinate, this is Broken Windows for software
So improving software is the goal. And DLOC is a fun metric you can use to measure the changes you make. You can use DLOC to prove to yourself that the changes you made were a big impact on the system. Be proud of yourself and please help that poor software become better by destroying those unneeded lines of code. If you don't destroy them, who will?
jmeyer at harpoontech dot com